Basically I’m working on exporting an animation from CLO3D as Alembic (OGAWA) file format, and import it to Blender to apply textures and such to it. Below is a screenshot of the export options in CLO3D, there’s not much to do to it:
When I imported it and tried to apply materials and textures to the mesh, it wouldn’t show. Only showing the applied materials in edit mode. And there’s also a modifier added to the alembic automatically, when I apply the modifier the materials shows up, but the animation is gone.
Hey Tom yea I sort of figured it out, the issue occurs ONLY when I merged vertices (Alt+M) and Recalculate Normals (Alt+N) in edit mode. So I am able to apply materials and textures by just avoid doing the above.
i’ve got the same exact problem, i need to apply a very exact texture in an abc file imported in blender octane and it shows completely wrong. it’s not an uv problem since in edit mode i see the texture applied correctly.