So, when I add a normal maps to my character, some faces become like this and didn’t know why. No problem with normal, vector already reset. It appears only when I had a normal maps. Here are the normal maps :
Normals : already does and all is good. I suppose.
Direction face : all is good, red inside, blue outside.
Face direction : The line going outside.
(The problem appear only when i have a normal maps).
Hello, sorry, I am new in blender, so I don’t understand all. The normal maps come from my texture bonnieTexture.
I don’t understand what you mean : there is no high poly mesh for the normals in the blend file; only the normalmap using result… ??
and : So using only one (or zero?) subd and no color to see the bump.
…so you wonder about this normal map… Where did this com from… when this is the provided normal map from this (from somwehere downloaded) model… then i do not understand your question…
Oh… or… you might try Object Space an not such bigStrength ( do not bother about the visible pattern patttern…)
It was all the mess you added to mix the 2 normal maps, that was causing your issue… Delete all that or mute it and just use a Mix Color Node to Mix the Normal Maps…Far better results…
The UV mapping is a total MESS…
For something this simple it would be far better to Unwrap the mesh properly and then just add in the colors from the image texture in Texture Paint it would save a lot of headaches…