- Is that possible to do this : Set State : Copy/Add/Sub/Inv without using logic bricks?
Note : http://www.tutorialsforblender3d.com/GameModule/ClassKX_GameObject.html
gets/sets the sum of the active State Mask groups
I don’t understand much the use of the state variable.
What does “active” means? Copy? Add?
I think that it would be great if we could have an easier control of those states.
Something like :
obj.copy_state(1) obj.inv_state(5) obj.add_state(3)
Also, can somebody give explanations for the use of the Inv option of the State Actuator?
For exemple, if the state actuator is set to ‘Inv’ the first state when activated, does it mean that all the others states will then be activated? How?
Is “Inv State 1” == “Add State 2 + Add State 3 + Add State 4, 5, 6, etc”?
I would like a clear explanation of the Level and Tap options of the sensors.
I couldn’t find much documentation (except basic translation).
Working .blend are welcome, if it doesn’t take much time.
That would be helpful, thank you