I am blocking in an environment scene. I have a plane object that has a texture map applied. It has a color (diffuse) map, a roughness map and a normal map applied. I have a few objects placed on it.
I have a “Sky Texture” applied for lighting. You can see that shadows are cast on the objects placed on the plane but not on the plane itself.
I put in another plane, the same size as the textured plane but this one without textured. It does get shadows.
Why does the textured one not receive any shadows? Thanks for looking!