Solved! Wireframe shows in solid mode at times...is this a bug? Blender 4.2

I have also had this happen in Blender 4.1. If I get closer to my object, it sometimes goes into wireframe. It is still in Solid mode. It also happens if I am in one of the ortho views, front, top, side, etc. I have to zoom in or out to make it appear in solid mode again.

s there a setting I am not aware of that causes this to happen? I don’t remember this happening in earlier versions of Blender. I have a little video here to illustrate. Thanks for any help.

Here are two still screenshots, both in solid mode. The first is a top view. You can see the wireframe on parts of the object.

The next shot is when I click with the middle mouse button and it takes it slightly out of top view. And the object goes back to totally solid.

This is frustrating!

I’m not sure maybe check N-panel → View → Clip Start/End. Default is AFAIK 1cm to 1000m but even 10cm to 10m should be enough ??

3 Likes

If ‘wireframe’ is checked, it will show even in solid mode.

1 Like

Here is my View setting;

Screenshot 2024-07-31 121612

And here is showing that I do not have Wireframe checked. Many times I do have it checked. But you can see, even with it unchecked it is still showing wireframe in top view.

I find that when I am zoomed in a lot it stays in wireframe mode.

Thank you both for the replies!

1 Like

I tried opening in Blender 3.6.14 and it is still the same.

It seems it is doing this only with my dog model. I tried opening a UV Sphere with 3 subdivisions and zoomed waaaay in and it still remains solid.

So it is something that has to do with my dog model.

1 Like

Are both of these unchecked?

1 Like

If it’s happening with only one object then check these options on the Object Properties tab

2 Likes

Honestly I doubt its any of both these both things. The wireframe fading isnt dependent on view distance, but your error is. It could be the depthbuffer, but if it fails you should have other problems at the same time.

But nonetheless. if you want to to see if its caused by the depthbuffer, then you have to reduce the range of what the camera displays, so best is to reduce the far to eg 50m testwise. That improves the precision of the depthbuffer.

What size has that model? (Select it and have a look in the n-panel under Item → Transform → Dimensions)

I am not sure what that is, and just to be sure thats it not that, did you also check if retopology overlayy drawing is off?

3 Likes

Thanks Dawn and julperado, I am good with what you mentioned. X-ray and Backface culling are not checked. And Wireframe is not checked under Object Properties and no matter what I have Display As set to it makes no difference.

Debuk, my object is set to real- life size:

Screenshot 2024-07-31 125114

I don’t understand the part about the depthbuffer. When you say "reduce the far to 50 m, do you mean the Clip End?

1 Like

I changed Clip End to 50m and that worked!

Many thanks…to everyone! After reviewing the replies I see that Okidoki also had the solution…!

5 Likes

Debuk, what do you mean by checking if “retopology overlay” is turned off. Where do I find that?

It’s in the Edit Mode Overlays.

1 Like

When you are in edit mode then you get that special overlay panel here.

I just asked if you might have that checkbox set and maybe changed the distance value like me here.
But if its gone with a smaller depthbuffer distance set, then its just the default mesh overlay (that is always there in edit mode). Do you have other objects in your scene that are far away of your dog model? Could be caused by that, normally your dog is in a range where the depthbuffer should NOT fail. And whats the dogs world position?

1 Like

Thanks Debuk,

Thanks for the explanation, I do not have Retoplogy checked.

There are no objects in the scene other than things that are inside the dog model, teeth, gums, eyeballs, toenails, etc.

Thanks again

2 Likes

Ok,then the only thing left to verify is that your objects world positions are near to 0,0,0 ( on all three axes ) and if then its a bit strange it happened.

Good luck.

2 Likes

Thanks. In this case everything is working correctly now. I will know where to check next time this happens.

1 Like