facemania:
Thank you very much I will dwnld it now, so fast!
Oh Mmmph! We were posting at the same time. I was slower, thanks for the file I will gander at it too.
Papasmuf:
LOL, yeah having lots and lots of fun… even just dropping them with the empty, they always face the wrong direction. Or lay down…
I dont understand how the axis work together, for local, global, view, and 2D versus 3D…
ANd then I found this which I dont understand what plant person is saying:
Note that for Halo, the visible side of your plane must face the negative X axis.
So Im guessing that in global, the object shows the X axis arrow pointing out on way only, and thats the Pos side, and the neg side is the opposite…ok? OK>
And facing towards that neg x would mean the normals would have to face that way? Correct?
And when you start flipping the axis or turning the plane on its axis, how does it all work for edit and then object…
oh heck. Sorry for such a long post…
mikel_panky
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billboard = Z always faces camera. Good 4 trees.
halo = completely faces camera. Good 4 particles.
…
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My school project:
http://blenderartists.org/forum/showthread.php?p=848965
New project comin up so stay tuned…
#4 Posted on 30-Jun-07, 22:17 
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Shadowkawaii
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Excelent,thank you guys,now I can get back to work 
#5 Posted on 01-Jul-07, 16:19 
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PlantPerson
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Note that for Halo, the visible side of your plane must face the negative X axis.
…
Groucho: “Do you want to be a public nuisance?” Chico: “Sure! How much does the job pay?”
Zark Game 2: Updated Demo! (thread) (site)
#6 Posted on 01-Jul-07, 18:45 
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