Some FPS arms for UE5

WIP of some first-person arms made as part of a larger project

10 Likes

Very realistic animation and render as well

Is this all done in Blender and you prepare this to import into UE5?

1 Like

Thanks! Yes that’s correct!

1 Like

are those tension maps driver driven or is it the geonodes vertex distance solution?

This is all shape keys and drivers. I briefly considered going with a tension maps approach, but shape keys are just easier to implement in Unreal.

1 Like

Fantastic results! It’s really relieving to see people actually act on curiosity and matching industry practices when it comes to making high level stuff in blender. You look up “blender hand rigs” and everyone in their mom just stuffs bones in a hand model and calls it a day. We can’t just be doing that anymore!

2 Likes

Thanks! Yeah, I mean whatever works for people’s goals. I guess you’re right though that there isn’t a lot of more advanced content on how to tackle something like creating/rigging hands to a quality that’s not just slapping 6 bones in a hand and being satisfied with that. It might be an interesting idea to do a proper breakdown of my project to show people who are interested in creating something more in-depth like this but aren’t sure how to approach it. I’m not sure if I qualify enough to be spreading information about this though when there are people like Chris Jones who just absolutely knock anyone out of the park when it comes to projects like this.

Hey man, every little thing adds up. Especially when there’s such a stark vacuum!

1 Like

Thanks! You might’ve convinced me to do a video on this!

1 Like