I’ve been learning a way to make good physics simulations in Blender recently, and I’m thinking how to utilize these knowledge into my work.
Especially, cloth sim that I did in here was so good and very fast to calculate.
You can implement it in many of ways.
- Make a tablecloth and lay it on a table;
- Do the same but this time for chairs;
- Make a carpet for a floor;
- Make napkins a lay it on a table along with plates, spoons & food;
- Make curtains in that way;
and many many more of it. It’s just depends on your drive.
Thanks for your advice!
One of the reason why I’m exploring this field is because I couldn’t run cloth simulation on the character’s clothes correctly in this project. I had been thinking it’s as easy as pie, but when I tried it was hard as hell and it crashed my computer over and over again. So I’ve been wanted to learn this topic seriously from that moment. One thing I’m not sure yet is that how the size of cloth affects the actual simulation. I want to solve this problem until the next project on May if it’s possible.
Cloth simulation may require some good hardware depend on the settings you have set up.
Hmm… May be I can never do the cloth simulation close to the pixar’s level on my laptop.
Anyways, I’ll do some practical cloth sim with mixamo bot for the next.
One thing I’m not sure yet is that how the size of cloth influence the actual simulation
I’m not really understand what you mean here, but here’s what I find: click
Maybe it’ll answer your question.
Yes ! This is what I was looking for !
But I guess this will cause a little problems when you try to run cloth simulation and other physics simulation in the same scene. I don’t know this will happen or not, but It’s a kind of tricky way.
But I think this is the most simple and stable way to achieve cloth simulations on a character in Blender, as far as I know.
Thank you so much !
Glad it helped you