Some physics simulations in Blender

Thanks for your advice!
One of the reason why I’m exploring this field is because I couldn’t run cloth simulation on the character’s clothes correctly in this project. I had been thinking it’s as easy as pie, but when I tried it was hard as hell and it crashed my computer over and over again. So I’ve been wanted to learn this topic seriously from that moment. One thing I’m not sure yet is that how the size of cloth affects the actual simulation. I want to solve this problem until the next project on May if it’s possible.