Thanks for the file, the tracking and alpha worked, but when I went to look at the texture, I discovered that there was no texture (???) and the armature still did nothing.
I’m using blender 2.41, by the way, in case this makes things different.
thanks again for the help, though.
Using armatures in Blender GE explained as quickly and simply as possible:
Rig your character
Create an IPO for the armature in Pose mode
In IPO Curve Editor: click the little running guy button next to the IPO type to “include IPO in action”
In the Action Editor screen: You will see your action. Name it what you want
In Game Logic [F4], set up the logic bricks so that some event triggers an “action” actuator. (Make sure you are working on the armature’s logic bricks because armatures are the only thing with an “action” actuator.)Let me know if you need more detail.
In the Blender Game Engine, you need to UV map on all your textures (I think that changed in blender 2.40+ ?). You can find UV mapping tutorials all over the place, and if you are going to make games, it is best you learn it.
This UV Mapping Tutorial is old, but it should work the same. Note, not all your textures need to be greyscale w/ vertex painting.
if your texture is using alpha (targa or png) you simply have to selct uv/face mode and selct the option called “face” and then simply copy “draw mode” it will put the transparency on the game engine.
beware of the redoing everything in uv mode… i was told to do so but it is not ALWAYS necessary.
on top of screen check if GAME and use blender materials is activated!