This topic, contains a lot of usefull stuff for beginning BGE (blender game engine) users.
I will post all usefull stuff I find here, so you can read it, instead of wasting time searching for it on the forum and internet.
One important thing I wanted to squeeze into here, before you move up to other stuff.
BGE uses python (coding language, that you also can use to create your own plugins for blender itself) and logic brics (visual way of letting your objects/characters do stuff in your game).
Here is your start to BGE python scripting language:
http://solarlune-gameup.blogspot.com/search/label/BGE%20Tutorials
Here is your start to logic brics:
BGE logic: http://wiki.blender.org/index.php/Doc:2.5/Manual/Game_Engine/Logic
BGE properties: http://wiki.blender.org/index.php/Doc:2.5/Manual/Game_Engine/Logic/Properties
BGE sensors: http://wiki.blender.org/index.php/Doc:2.5/Manual/Game_Engine/Logic/Sensors
BGE sensor types: http://wiki.blender.org/index.php/Doc:2.5/Manual/Game_Engine/Logic/Sensors/Types
BGE controllers: http://wiki.blender.org/index.php/Doc:2.5/Manual/Game_Engine/Logic/Controllers
BGE actuators: http://wiki.blender.org/index.php/Doc:2.5/Manual/Game_Engine/Logic/Actuators
#######################################################
Hi,
I am currently working on a game for small children to learn new words. It would be great to have the game work on Windows, Mac, iPhone and iPad. Is this possible in blender, or do I need another tool for that. And Windows, Mac and Linux, are those supported?
Also another simple question: I wanted to create a torus, that rotates exactly 20 degrees left after the left arrow was pressed.
So what I did was a keybord imput that starts a simple movement 20 degrees arround z. I also added a delay of 10 blender ticks, set it to reverse. I linked the keyboard imput and delay to an and, and linked the and to the movement. The result was a torus that started rotating when the left key was pressed, after 1-2 seconds delay. Yet, the movement was constant… I need it to rotate exactly 20 degrees and then stop some time, before it can be re-activated and rotate 20 degrees again (the final result will be a plane, with some objects on it. When pressing the left arrow, the next object will rotate inside the camera view).
Daniel