The polycount of the Desert Eagle is 1112 and the one of the car is 1115. The ones of the Fa Mas and the OICW are already mentioned on the images.
I’m using the Quest3D engine, cause it is quite powerfull (on a GeForce 2 it can easily handle 500.000 polys, that’s what the designers say) and has a lot of good features like the reducing of the polycount of models when you move away from them, and, something very important for me, an easy way to program. You don’t need to know a scripting language, they made something special, but it’s quite hard to explain so if you’re interested: www.quest3d.com. But there’s also a big disadvantage: you have to buy extra updates if you want the players to be able to save their game on an easy way and if you want to add multiplayer to your game, and those updates are more expencive then the engine itself.
I’m not sure that I’ll post a demo, cause the game is in a far too early stadium. btw, I’m still searching modelers for organic models around 3000 - 3500 poly’s (the poly-reducing feature) and good animators.