Some UV mapping help...

Hi there :),

I have a question regarding UV mapping…

say I have a … cube? (my model is alot more complex, but for simplicity sakes) how can I get the “net” shape of it, in order to properly texture it in photoshop? By this I mean a framewire shot of it.

If anyone has an idea, or a suggestion regarding UV mapping, please contribute, thanks.

This is in the wrong forum. It should be in the “Blender General” forum. Please start a new thread there and let this one die.

srry srry

locked since we dont like doubleposting :wink:

naah, well, I saw you started a new one and that one is more correct placed :slight_smile:

good luck with your question :slight_smile: