When I export fbx (rig and outfit) to maya, rigs are not at their right place. I already tried to “apply transform” and changing Primary and Secondary Bone from X to Y, Y to X in export settings. Why is this happening?
Check in blender with Overlays → Face Orientation… any red faces…? (or back face culling set?)
Okay but that’s the mesh which is correct anyway.
Yeah, maybe do your troubleshooting on the mesh that is broken?