Something is wrong with rigs exported to Maya from Blender

When I export fbx (rig and outfit) to maya, rigs are not at their right place. I already tried to “apply transform” and changing Primary and Secondary Bone from X to Y, Y to X in export settings. Why is this happening?

This is how this should look like:

Check in blender with Overlays → Face Orientation… any red faces…? (or back face culling set?)

Unfortunately not, faces are correct

Okay but that’s the mesh which is correct anyway.

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Yeah, maybe do your troubleshooting on the mesh that is broken?