maybe some of you know the tween curve operation in Rhino / Grasshopper.
It basically calculates a defined number of curves in between two existing curves.
I was wondering if there is a way to achieve this in blender or if it has a similar feature? I found a solution with geometry nodes, but it only works halfway…
no, but the blender universe is so vast… sometimes there is an easy solution you just overlock because of a different naming or an add on you don’t know about^^