so I am doing a bust of a generic male. I am focusing on making the face convincing. I you guys want to know the materials I could post them. the system for the skin shader is three layered based somewhat on Ben Simonds blender internal version. I’ve got to say, the new sss is way faster and much easier to use. Sculpting was done the classic way with a multi-resolution modifier. Room for improvement is the ears right now and the secularity.