Sooooo.... Can anyone make a nice bump or parallax mapping?

Just curious on one of the big wants for GE is parallax and bump/normal mapping for fake displacemet detail…

Has anyone tried it yet ? real time baby~! Sooon Soonn no more rendering on cpu :smiley:

That looks pretty cool! Not sure if this is already possible with current GLSL integration.


Morgan McGuire 2005 morgan

in the code below of that page there are some like… well, glsl.vrt I don`t know about graphics programming, so what does that mean? is glsl used in that code of steep parallax? if yes why is not implemented yet?

I`m just curious :expressionless:

Not quite yet, shaders still need access to the Tangent matrix for this or bump mapping to be possible.

:expressionless: well

Anyway :smiley: , we have new features ;), thanks again 8)

Am, sorry, but what does that mean exactly? What kind of Shaders are possible, and which not? I just ask, because i try to understand all that Shader Stuff, and i don’t want to run into a Dead-End. :smiley:

Maybe i find a cool GLSL Shader somewhere, can i recognize if it will wok in 2.41?