Information on this subject seems sketchy and inconclusive. So I’m hoping to clear a few things up.
Exactly what sound formats can be played in the game engine? and what are the limitations of encoding for these to be a valid sample?
I’ve only had success loading a .wav file in so far. Now for sound effects this is fine, but when you have several minutes of music it simply isn’t practical to use .wav files.
So what are the options available to include a lot of sound without having huge file sizes?