I want to introduce Sound Reaktor, an add-on that analyzes audio frequencies and bakes them directly into keyframes.
I’ve been working on it for almost a year now, and it’s been available on Superhive for the past two months. I decided to take it slow, polishing the details along the way to reach my goal: creating the ultimate add-on for sound-reactive animation in Blender.
At this point, I’m pretty happy with how far it’s come, especially considering it started as a small experiment to see if I could create sound-reactive animations using FFT.
That’s actually the core feature of Sound Reaktor: it doesn’t rely on Blender’s native “bake sound to F-curves” feature, but instead uses NumPy/SciPy to analyze the audio.
The current version, 2.0.1, comes with six different analysis methods: FFT (smooth), Onset (beat detection), RMS (volume), Spectral Centroid (brightness), Spectral Flatness (tonality), and Rolloff Frequency.
A few more details about the add-on:
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it supports WAV, MP3, OGG, FLAC, OPUS, M4A, and AAC as input formats.
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It’s compatible with Blender from 4.2 to 5.1 (as an add-on), on Windows, macOS, and Linux.
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It makes animating Location, Rotation, and Scale super easy.
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Most importantly: it can animate any property via the full data path. Whether it’s geonodes inputs, lights, shader values, modifier parameters, or camera settings. Anything that Blender can keyframe can be animated with Sound Reaktor.
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It comes with 9 presets covering common frequency ranges like kick drums, snare, vocals, etc. On top of that, it also lets you set custom ranges with complete freedom.
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It lets you apply high-pass and low-pass filters before analyzing the audio.
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It comes with a bunch of parameters to tweak the animation: sensitivity, the option to smooth transitions with smoothing, a noise filter to reduce jitter, and many more.
And much more, like a preview of the analysis, caching so you don’t have to redo it when making changes, it’s fast (considering it creates a keyframe per frame), a metadata system that tracks which property you’ve animated and with what settings, automatically adding an audio strip to the Video Sequencer, and plenty of other features I’m probably forgetting right now.
The most important thing is that it’s fun and delivers really satisfying and accurate results if you’re into sound-reactive animation. There’s still a few features on the roadmap that haven’t been implemented yet, but they’ll come.
Here are some examples of animations I’ve made with Sound Reaktor:
Any questions I can answer about the addon: doubts, technicals, curiosities, or even support for those who already have it, I’ll be happy to help with. ![]()
The link on Superhive is: https://superhivemarket.com/products/sound-reaktor
Cheers!

