Okay, I have a wav file. It is suppose to be an attacking sound effect for an enemy in my game. I’m trying to play it when the enemy’s attacking animation reaches a certain frame. I have the logic bricks set like this:
Property: attackframe = 12 - AND - Sound:Play Stop | Volume: 1 | Pitch 0
But it doesn’t play the sound, though I hear like tiny pops on my speakers. The sound only plays with the always sensor. I also tried connecting an always sensor, but it it still won’t play at the frame and will only play once. How do I get it to play at a certain frame?