A try at photorealism. Sculpted in Zbrush, textured in Substance Painter, rendered in Blender.
More pics on Artstation:
Behind the scenes on Blender Nation: https://www.blendernation.com/2020/04/15/behind-the-scenes-southern-cassowary/?fbclid=IwAR2Up109LyEiZ2odYwY-XldturvR4sOpgBCCYATZxdqIcZ1HdOefiJeBRMc
What a shame this render hasn’t got any comments yet, because this bird is really good!
It should’ve been featured!
What happened to the activity here?
Sometimes, a really good piece will get posted at the wrong time, and it ends up slipping through the cracks. Though almost every one of them ends up getting their just dues eventually, even if it does sometimes take a bit.
Excellent piece, the texturing is astonishing and everything feels just right. The creases and wrinkles have a really pleasant amount of sss and look just as saggy as they should. My only slight critique would be that you could blend the start of the black feathers on the neck better. You could start with smaller, shorter but more feathers to blend it better!
I featured you on BlenderNation, have a great weekend!
Nice. Realistic. But why did you do not make another animal not also dynos?
You’ve character creation skills.