Space battle

Hola!

I, too teach myself how to use blender, am going to make a massive space battle. It will be fantastic, and in the end the enemy will die because the mothership of the defending army will launch a cannon at the enemy, and it will come in contact with a ship, which will implode and suck all of the other ships into it.

Magic, I tell you.

This will be interesting… … … … .

Is this an appropriate post? Should I have waited to show tangible evidence of me efforts?

Ah well.

Most people do wait until they’ve started a project before posting here, but I don’t see any problem with it, if you post latter test renders on the same page.

Sounds like an ambitious project! Is this an animation or still render?

For added clarity, this will be an animation, it will be cinematic. I will love it, and so will you.

It will be silent (duh, the vacuum of space) And will have sad choral music, possibly the Adagio for Strings, or something that I write.

Would the Adagio be too cliched?

I don’t know. It’ll be fun!

I’ve been spending countless hours on this, and figuring out how to do everything, and graphing my various weapons and ships, etc.

I HAVE A HOBBY!!!

:smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:

Too bad there wasn’t one screaming of excitement. THat’s what I ;m doing!!!

WWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!

No, I don’t have medication, nor sugary foodstuffs.

I like this guy. :smiley:

Adagio will be cliched, try some Sibelius!!!, possibly elgar violin concerto No. 1!!!

Alex :smiley: :smiley: :smiley:

If you want sad music, you can’t get any better than Gorecki - Symphony no. 3 - track 2 - 5 minutes, twelve seconds in

sounds liek an amazing idea…a couple questions though…howl ong do you intend to make this and how long will it take you to make(estimate) also are you sure u can pull it off i mean if you are just teaching yourself by doing this how do you know you can do it all…i knwo i couldnt…but hey i liek your enthusiasm (spelling?)

In response… I’m not sure that I can do it, but I will spend my life doing it if necessary.

WEEEEEEEEEEE!!!

EVERY TIME I RIGHT ABOUT THIS I GET A SUDDEN HIGH!!!

YES!!!

List of things to make/learn/do:

  1. Texture mapping
  2. Various forms of modeling (that I don’t know)
  3. Particle manipulation
  4. How in all of frick-frack-wiggedy-wack-give-the-dog-a-bone am I gonna make a star???
  5. Various forms of manipulation
  6. Other baaaaadnessssss

Anyway, I AM LOVING THIS!!!

Oh, my goodness…

Anyway, here I go a learnin’!!!

By the way, if ANYone comes up with ANY thoughts on #4, please alert me.

WWWEEEEEEEEEEE!!!

I’m happy, in a first-massive-hill-on-my-first-roller-coaster kind a way.

sigh

I think I’m gonna have to start doing brain aerobics.

I can’t take the excitement. I keep spazming.

I do front, side, and top sketches of everything I model, so that I have a clear idea. Should I show those?

whistle as last bit of steam flies out

Also, I hope to have this done, along with my first video game, at least by the time that I am out of high school.

I’ve been thinking, and I am new at this, so don’t mock me or anything, but I wanted to show my best render, so far. Once again, I haven’t had many renders, and I know it’s simple, but I just want to know if it looks good, for a beginner…

gasps as I test the water with both feet

http://www.friendlyhost.org/parthenon.jpg

Also, I made a website for a company that I and my friend kind of started…

http://www.friendlyhost.org

Yeah, yeah, it’s simple, blah, blah, blah.

No, this was not off-topic, this will help me get my bearing on what i need to do… Kinda.

About the image:

I made it in a short amount of time, it’s basic mesh, and a material from the materials library.

It’s nice, though, and works for a logo.

Quite a lofty goal, but I’m all for it, especially if it’ll be silent. I’m of the opinion that there’s far too much noise in space battles. Or in space, period.

hmm…sounds like an interesting project. Cant wait to see some test animations.

Sad music? “Lick my love pump” - spinal tap :wink: lol

If you mean the entire planet, you could use worldforge (it’s a python script)
If you only need a small point of light, you could use a halo.
If you need many stars in the background, toggle the stars option in the world buttons.

About the image:
Perhaps it might be an idea to do something about the stretching of the textures.
F6 –> noisesize
& Material buttons, map input, size(X,Y,Z)

hey, for a beginnner it’s quite nice :slight_smile: keep up :wink:

I know how you’re feeling :smiley:
In the beginning when I did, nearly anything, in blender and it worked. I got all high and full of excitement! :smiley:

Go on and don’t stop before you’re done with it :smiley:
Go go go [!] [!]

Okay, somebody said to use worldforge to make my star. How do I use the stupid thing? I can’t get it to work!

I can’t get any of them to work…

Anyway, thanks for the advice/criticism/help!

You need Python installed. Make sure it’s python 2.3, as the latest version is 2.4 which blender isn’t using yet.

First, a point:

The base meshes for the AT-ATs in Lucas’ “Star Wars: BattleFront” were just basic boxy meshes, except that they had textures. (You can see this during the menu screen when it shows wireframes of everything.) Therefore, could the mesh for a spaceship be as simple as this? (Is this exceptable?)

http://friendlyhost.org/0001.jpg

Good question. It depends on the level of detail you’re going for. It’s worth noting that in games they have a limit for the no. of faces they can have for a mesh, because the models have to be displayed in real time, and hardware has limitations. They have to compensate by having excellent texturing, which means you notice the low poly models less. Whereas in still renders you can create much higher poly models, as it just means longer render times which isn’t much of an issue for most people.

When I personally decide how high poly to model something, I decide how large it’s going to be in the final render (if it’s something really small in the background you often don’t notice low poly counts).

Personally I think that box model is far too simple for a spaceship (unless it’s in the far distance).

is this the type of star u want? i did it in about 10 seconds with a halo material

http://i3.photobucket.com/albums/y59/volkofsky/star.jpg

Could I animate a halo material like that? (The one in the lower left?) Also, this will be on screen for a good fifteen seconds.

Help!