I, too teach myself how to use blender, am going to make a massive space battle. It will be fantastic, and in the end the enemy will die because the mothership of the defending army will launch a cannon at the enemy, and it will come in contact with a ship, which will implode and suck all of the other ships into it.
Magic, I tell you.
This will be interesting… … … … .
Is this an appropriate post? Should I have waited to show tangible evidence of me efforts?
Most people do wait until they’ve started a project before posting here, but I don’t see any problem with it, if you post latter test renders on the same page.
Sounds like an ambitious project! Is this an animation or still render?
sounds liek an amazing idea…a couple questions though…howl ong do you intend to make this and how long will it take you to make(estimate) also are you sure u can pull it off i mean if you are just teaching yourself by doing this how do you know you can do it all…i knwo i couldnt…but hey i liek your enthusiasm (spelling?)
I’ve been thinking, and I am new at this, so don’t mock me or anything, but I wanted to show my best render, so far. Once again, I haven’t had many renders, and I know it’s simple, but I just want to know if it looks good, for a beginner…
gasps as I test the water with both feet
Also, I made a website for a company that I and my friend kind of started…
Quite a lofty goal, but I’m all for it, especially if it’ll be silent. I’m of the opinion that there’s far too much noise in space battles. Or in space, period.
If you mean the entire planet, you could use worldforge (it’s a python script)
If you only need a small point of light, you could use a halo.
If you need many stars in the background, toggle the stars option in the world buttons.
About the image:
Perhaps it might be an idea to do something about the stretching of the textures.
F6 –> noisesize
& Material buttons, map input, size(X,Y,Z)
The base meshes for the AT-ATs in Lucas’ “Star Wars: BattleFront” were just basic boxy meshes, except that they had textures. (You can see this during the menu screen when it shows wireframes of everything.) Therefore, could the mesh for a spaceship be as simple as this? (Is this exceptable?)
Good question. It depends on the level of detail you’re going for. It’s worth noting that in games they have a limit for the no. of faces they can have for a mesh, because the models have to be displayed in real time, and hardware has limitations. They have to compensate by having excellent texturing, which means you notice the low poly models less. Whereas in still renders you can create much higher poly models, as it just means longer render times which isn’t much of an issue for most people.
When I personally decide how high poly to model something, I decide how large it’s going to be in the final render (if it’s something really small in the background you often don’t notice low poly counts).
Personally I think that box model is far too simple for a spaceship (unless it’s in the far distance).