Space Bunnies

I was surprised that I actually recognized your project. Did you post it for a contest previously? I must have seen it somewhere on the forums before. I enjoy the graphics.

No i was doing it just for fun. When i was making it, a lot of the planet generation techniques I had just developed so they were not very good, and thus the code was kinda put together around that which made it very difficult to manage which is why the project stagnated to begin with. Maybe I’ll make another project like this in the future with better code structure

A while ago, I brought a demo for showcase, and I am deciding to share it here, if anyone has any feedback or suggestions from getting a small glance at what is there:

https://drive.google.com/drive/u/0/folders/1JgmjsEiVtorGtf8KrSqlVn-zxF5PvF31

When opening the file, your O.S may trigger security warnings that you may ignore. I am not skilled enough to write a virus for your computer.

MOVE: W, A, S, D

Planetary Interactions: Q

Special Ability (Bluebell and Zoey): E

Leave Planet: Shift

Exit Game: Esc

Pressing “W” multiple times will increase you ship’s velocity. (You can’t just hold it down)

Known Bug: When leaving a planet you may find that your ship is gone… I believe this has been fixed since the demo export

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Video Overview … And it’s not formatting correctly. Does anyone know what I’m doing wrong?
https://youtu.be/o-nqrsCxIp4

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I tried to check it out but I got this:

Screenshot_2020-01-26_14-10-46

Here is the correct link littlesprite posted on the project Discord server :point_down:
(I ran into the same problem & said so & it was fixed)

I will be streaming at 7pm EST on my channel (less than an hour away)

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This is the month that I begin tying in gameplay elements to make a cohesive structure. I haven’t hit all my goals for the past week, but I am going to have to move forward regardless. Depending on my continued progress, I will have to have foresight regarding whether I am able to make my timeline goal.

For these coming two weeks I will be focusing in on a user interface menu and NPC interaction. This is where I add viewable stats and functionality as well as the framework for conversation and quest-lines from the characters I have been given.

Thank you all for your support and encouragement. I am very glad to be able to work on a project other people can enjoy and look forward to.

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Two Week Update:

For these upcoming weeks in February, I will not be changing my goals, as I have been having difficulty catching up with so little time to work on development. I have freed up Saturdays now to devote more time to programming so I have given myself a bit more of an opportunity to catch up. This may quite possibly set my overall deadline back, but it is important to give myself a little more time to make my goals so I can share a more robust product at the end of my timeline. I will still be posting updates as I have interesting bits to share.

It would be a big help to me if I could get some people to just run my demo game and submit feedback if you are able https://forms.gle/TV3ypoHKVEJTwv6P6
Download is available at bottom of page: https://bunnycadets.wordpress.com/

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