A kind of space elevator in lunar orbit.
The original plan was to show the lunar based part of the elevator, but i struggled to create a nice and catchy composition, so i turned it into the space module.
Using my greeble bits from the “one hour of greeble” and improving/refining them i created the main shape.
Texturing was mostly done with triplanar mapped textures and AO/cavity as input for a grunge/dust layer.
Post processing mostly in Blender and a bit in Gimp.
By using a few smaller objects and using array and mirror modifiers on them to create the repetition.
This creates a great illusion of scale and saves a lot of work!
So wonderful. I am transfixed. The lighting as well as the detail. Loovley.
I was intrigued by your comment, “AO/cavity as input for a grunge/dust layer” and would love to see the nodes. I followed your artstation link but the image of the nodes there is lo-rez & inscrutable.
As an alternative, I’d be grateful for a link that teaches me something about using AO/cavity as an input.
@wellerankanto Here is the node setup zoomed in on the ao/cavity(pointiness) area.
I added annotations to describe roughly what i am doing there. I hope it helps you!
@anon12835808 I have an i7 5820, 32gb ram and a gtx970. So by far no spectacular machine by nowadays standards. I used GPU and CPU rendering at the same time (experimental setting in cycles.)