Space elevator

A kind of space elevator in lunar orbit.
The original plan was to show the lunar based part of the elevator, but i struggled to create a nice and catchy composition, so i turned it into the space module.
Using my greeble bits from the “one hour of greeble” and improving/refining them i created the main shape.
Texturing was mostly done with triplanar mapped textures and AO/cavity as input for a grunge/dust layer.
Post processing mostly in Blender and a bit in Gimp.

Full gallery of that project can be found here:
https://www.artstation.com/artwork/6a4aEr?commentId=3180780


A little animation
ezgif_01-animation_01
A clay rendering of the scene:

And some random object colours, as i think they are cool =D

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Super cool!

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Okay… only one question. When is this getting into X4? :face_with_hand_over_mouth:

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:smiley:
When the engine can support 3.9 million polygons at an acceptable framerate :smiley:

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make it cheaper and work on texturing :wink:

Anyway this deserves a feature ^^

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Nice. How did you put in so much detail?

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By using a few smaller objects and using array and mirror modifiers on them to create the repetition.
This creates a great illusion of scale and saves a lot of work!

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The amount of detail really gives this a sense of scale. I dig!

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Well done, a great understated epic piece.

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You’re on the #featured row! :+1:

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amazing work! Have it saved into my instagram collections :slight_smile:

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This is mind bowling! :slight_smile:

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This looks Expanse VFX levels of awesome.

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how many vertices ?

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Thank you all, much appreciated :slight_smile:
Thanks @bartv for the feature <3

@anon12835808 This scene is made up from 3.9 mio tris and 2mio vertices.

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So wonderful. I am transfixed. The lighting as well as the detail. Loovley.

I was intrigued by your comment, “AO/cavity as input for a grunge/dust layer” and would love to see the nodes. I followed your artstation link but the image of the nodes there is lo-rez & inscrutable.

As an alternative, I’d be grateful for a link that teaches me something about using AO/cavity as an input.

what is your pc configuration ?

you use cpu render or gpu compute render ?

@wellerankanto Here is the node setup zoomed in on the ao/cavity(pointiness) area.
I added annotations to describe roughly what i am doing there. I hope it helps you!

@anon12835808 I have an i7 5820, 32gb ram and a gtx970. So by far no spectacular machine by nowadays standards. I used GPU and CPU rendering at the same time (experimental setting in cycles.)

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Bless you, Linolafett. Very kind of you to add annotations! I will spend some time with this! I’m so grateful.

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I featured you on BlenderNation, have a great weekend!

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