Space fight

this looks pretty dang good right now. i don’t see anything that needs any work.

>Anthony
Try to keep the alpha value really low
Also the emitting mesh has to be small compared to the HaloSize, othwise two particles emitted at different places can be so far away from each other, that they blur each other out or you even see those two particles separately.
Try to increase the particles per time.

>Magmoormaster
cool :cool:

Lighting has always been a big problem for me when it comes to space. There simply isn’t as much light in space as there is on earth so it’s really hard to get a good natrual lighting unless the ships are right next to a star or a very bright planet.
Awsome pictures though!

Little high res texture test. Really nice i think :slight_smile:

http://s1.directupload.net/images/071128/temp/4zxd4622.jpg