Space Mech - Endless Engines Top 100 Submission

Hey everyone! Here is my submission for Pwnisher’s Endless Engines Challenge.

Extremely happy to have placed top 100 out of 4,280 submissions. There were so many incredible entries this time! Clint’s competitions just keep getting better and better.

Used Blender for most of it. Substance for texturing, Houdini for debris simulation, and Nuke for compositing.

All assets except the human head (inside the blue capsule) created by myself during the competition. No kitbashing, all modelling.
Used geometry nodes for instancing the pods along the side. It swaps out a few different models to get some variation.

Here are some still frames:



Rig demonstration:

I also created a Python script to fix some issues with Inverse Kinematics due to how complicated the wrist joint was, more info about this can be found on my Artstation post: https://www.artstation.com/artwork/WBB3oX

And finally, here is Clint’s (the guy who runs the competitions) epic Youtube channel: https://www.youtube.com/@pwnisher

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I featured you on BlenderNation, have a great weekend!

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