Space Ship Force Field texture (Deflector Shield)

I would like to create a shield like in the photo below(inside the yellow circle). It does not have to be animated. I searched for other solutions but non of them look somewhat like this one. Any help would be appreciated.


Hi, welcome to the forums! This looks pretty simple.

The way I’d do it is a sphere with an emission / transparency shader. The factor for the mix shader would be controlled by a node setup involving a mapping node, and a color ramp to control the fade of the transparency. Generated coordinates should work. Here’s a quick screenshot I made.


The key to making this better will simply be playing with the mapping settings and color ramps. You may want to add some more points along the color ramp to get a better fade.

Good luck!

Thank you. I appreciate it.