After the semi-failure of my last shuttle project which I started last year, I am now attempting to ressurect it with a new model, new thread, and that’s about it. The original attempt is located here.
My last attempt was one of my first models. I now have a year of experience (I shouldn’t be boasting, it pales in comparison with others) and hope to be able to create a much more accurate model.
I am currently modeling the shuttle itself, with the fuel tank and solid rocket boosters (SRB’s) following suit. As you can probably see, the shuttle engines and a large portion of the rear of the shuttle are not completed. The modeling of the cockpit area, wings and tail are almost done. However, I am going to need a lot of assistance with texturing this thing, as I have virtually no experience with UV Mapping. So If you’re an expert, please lend me a hand!
I am using Blender 2.45 for Windows. At the moment, all my renders will be in Blender Internal, switching to Indigo when I get the texturing done. If you want to see any different camera angles, a wireframe, higher res images etc. etc. don’t hesitate to ask for them and I will try and provide them. Also, please comment on geometry and modeling, I haven’t done many experiments with subsurf but I think I have got the hang of it for now.