I’m a fairly experienced 3D artist who recently switched over to Blender. Trying to wrap my head around the transition. One question is if anyone knows a simpler way to handle space-switching in blender rigs.
Not sure blender uses the same label, but in Maya it’s very easy to switch the coordinate space of a piece of the rig, between world, character, or some parent space—say for instance your character is interacting with a prop, you’d want to switch between a free hand and a hand that was tied to the prop.
You can certainly do this with a few nulls and child to constraints, but if you have to switch between multiple spaces in a single shot, it’s cumbersome. Does anyone know of a better way?
This is an example of an add-on for Maya: