Ok this doesn’t look very good yet, but I need to have some tips on how I can improve the mesh quality.
Also I did an attempt on texturing but that didn’t turned out well so I removed the textures
Tutorials like texture a castle or a plank wheren’t very usefull 2 me
Also I would like to know how I can merge 2 different parts I splitted.
For example the Blueish window is seperated now. (didn’t knew about having multiple materials on 1 mesh back then)
To improve the quality of the mesh, not in edit mode click the Sub-Surf button in edit buttons (F9), raise the number of subsurfs… high as you want, but 1 or 2 will do. Then go into edit mode, hit A to select all verts, then hit the Set Smooth button in edit buttons.
To reconnect a seperated mesh, out of edit mode select both meshes with a right click and hit Cntl + J .
If you never moved the mesh after you split it, go to edit mode, select all (A), hit the Remove Doubles in the Edit buttons.
If you did move it, then you need to get it’s verticies back on top of the ones they used to be connected to exactly. Sometimes it’s easier just to redo that part.
For textures just do some more tutorials. There’s tons.
If you still have the original mesh, you can try to join all, as said before, the, in Edit mode, with ‘Beauty’ selected, subdivide it some times (beware, if vertex count goes over 64k ylou have a problem)
Then, start pressing ‘Smooth’ some times, untill result is beveled to your taste.
Ok I now know how to use subsurf, recalculate normals, join meshes, etc
Clearing up the triangles was 2 much work, so I removed all faces and rebuild the faces in qauds now while it is subsurfed, the cockpit window looks slick
Speaking of which, what was the trick you used to get different materials and textures on the same objecT? I haven’t been able to figure this one out yet, or find a tutorial that covers it.