Title: Sparring Match
Software: Blender 2.36 (modelling and render), GIMP 2.2.3
Render options: AO, Raytracing, Antialiasing
Textures: Hand-painted in GIMP and Blender procedural
I have grown tired of using MH’s new mesh (as good as it is). I kind of have to use armatures to tweak vertexes with micromanagerial precision since blend targets (morph targets, whatever you want to call them) don’t exist in Blender, and MH’s new interface doesn’t run on my computer. So for now, I need to use my own low-poly mesh and high-bone-count armature.
But my mesh had some defects: Back muscles weren’t defined to my liking, and the belly region (below belly button) was too flat. Breasts were too firm (looked like breast implants). Did some more mesh modifications, then during pose testing, she ended up in what appeared to be a long roundhouse kick.
So I finished the pose out into this scene. Extra points to those martial arts afficionados who can tell me which girl will win this round of the sparring match.
Unfortunately, this particular kind of kick she’s performing… it means she’s a bit exposed. The thumbnail picture here is too small to give you much detail, but I think you can tell what you will see if you click it. Be warned, the full-size render does have some explicit detail.
No-one really seemed to do much with the .blend’s I provided in the past. So no .blend. If you want to see it, please send me email (philo /dot/ vivero /at/ gmail /dot/ com will get to me).
I’m still looking for people that know how to make cool environments and/or understand the deep internals of Yafray to do collaboration with. I feel my renders are suboptimal, and since I’m only a hobbyist artist (my fulltime job is not artist), then I’ll probably never have the time to really excel.
Skills you could provide: architectural modelling, rendering, lighting, texturing. Please write me! I’ll never want to stray too far from nude art, however, so keep that in mind.