A story about a chef, who’s appetite can’t be satisfied with just a simple meal, so he goes out to get the necessary meat …
and it’s finally done:
I’m not happy about everything (lots of mistakes everywhere :p) and I would have spend additional time on it if the deadline wasn’t Wednesday. I modeled (in blender) and textured (in gimp) all characters. I also made the time machine (again modeled in blender and textured in gimp). Everything was rigged/animated in maya and rendered with mental ray. I was also responsible for the shader network (though it didn’t work as well in the set as I hoped). And finally animated the run shots of the cave men (I should have spent more time on them)
Here are the turntables of the characters rendered in mental ray:
for those interested the development was documented here:
http://blog.bk.tudelft.nl/specialrecipe/
Some background information: This last semester I have been working on a minor called Imagination. The goal was to create a short movie. We started out with 45 students and the first period we all worked individually on the pre production of a short, for that we had to create among other things an animatic. Mine can be seen here . Only 15 of those were chosen and were finally produced in 3d. Mine wasn’t unfortunately one of them, and I got assigned to special recipe as a character artist. I worked on it together with two other people (rimsky and bob). The story was created by rimsky, and rimsky and bob both did the set. Bob did most of the animation.
I don’t really consider it my best work, but I learned a lot, and the next short I’ll work on will definitely be better.
Thanks for reading/watching and any questions, comments and critiques are of course very much welcome.