Go into the 2.65/Scripts/Addons/ or 2.65/Scripts/Templates/ folder and paste a .py file.
Go to the text editor, click on the Templates menu and load the Template code in the text editor.
However,
Is there a way to load a .py file in the Addons folder to the text editor directly via the Blender user interface without going into the backend and opening a .py file in the Addons folder with an external text editor and copying and pasting the code from the external text editor to the Blender internal text editor?
disclaimer: I understand that this function may in some ways be counter productive especially since some addons are directory based and have multiple files.
Thanks for the answers guys. Completely appreciate it.
I tried to think this question through and yet I admit that even after thinking carefully through it after I posted it I realized that I could just open it via the text editor.
Just for clarify, I asked the question because templates has it’s own button on the text editor menu so I was really just wondering if the addons had a similiar feature. But now after thinking about it I realize there isn’t any genuine need to have any buttons for addons on the text editor menu.