so specular is only broken at low/high roughness values? how does it compare with Maya at middle roughness values?
if this is the case then I’ll be clamping my roughness maps between ~0.1-0.9 to avoid those values
so specular is only broken at low/high roughness values? how does it compare with Maya at middle roughness values?
if this is the case then I’ll be clamping my roughness maps between ~0.1-0.9 to avoid those values