Ever since 2.8 came around, I’ve been having alot of problems with armature posing being incredibly slow (to the tune of a 5+ second delay on every little input, sometimes even freezing the program completely for 15-20 seconds).
I’ve been experimenting and I’m fairly sure the problem is that all the items that are ‘Disabled In Viewport’ are still being calculated and lagging the posing. The reason I believe this is that modifying the visible objects the armature affects seems to do nothing (removing subsurf seems to make it even slower for some reason…), while deleting groups of disabled objects (such as scenery) gradually reduces the lag the more I remove. (even things that are not tied to the armature in any way seem to be slowing it down)
Maybe I’m just understanding this wrong, but I was under the impression that the ‘Disable In Viewports’ option was supposed to make blender ignore something completely - is it not?
Do I just have too much stuff in one file for which disabling unused assets is not enough, or is there actually something not working as intended?
Also, any other random tips/possibilties for speeding posing up would be greatly appreciated~