There are people on this forum with much more talent than me (both in art and programming). It’s just a matter of being in the right place at the right time, I guess. For some inexplicable reason I’ve been very fortunate and hit those times/places a lot.
Yes. Me and another student, Gavin, impressed him sufficiently that he decided to bring us on board. Man, next term is going to be really crazy for me. Gavin and I are already doing some work for Boeing, and then Spiderman 3 on top of that, and an independent film project, plus classes, plus spending time with my girlfriend… yeah, it’s going to be crazy. Sleep will probably be the first thing to go.
Hee hee. Well, remember, I’m just doing interfaces and displays. Nothing fancy. Certainly not any of the major effects in the movie. But still, even that level of involvement has got me really excited. And I really wonder what things it might lead to in the future.
Maybe. No promises. I believe we’re going to be using Maya for most of it.
But don’t worry, I’m not leaving Blender behind. Blender is my baby. I just can’t let it go. Hopefully I’ll be able to weasel it into some production pipelines in the future. But I think there are some important features missing cough N-gons cough that might get in the way of convincing studios to start using it. Hopefully the Orange project will take care of some of those. If I had the time I’d take a crack at coding a shader tree, and just generally making the material/texture system more flexible and consistent… but I don’t have the time, unluckily. And it doesn’t look like I’m going to any time in the near future.