Spiky water droplets

I’m creating a water sim in which the two object at the top of the image come out of the water.

They are both the same, rather basic items, both with a bevel modifier placed on them. I get these strange, spikey/jagged, water droplets when they rise out of the fluid.

Settings are as follows -

Domain:

Final Res - 180
Partial Slip
Surface Smoothing - 1.6
Subdivisions - 2
Particles Tracer - 0
Generate - 0.05

Obstacle (The two boxes coming out both have the same settings=

Volume initialisation - both
Partial Slip

Any ideas on how to avoid/fix this?

Don’t use domain, inflow or particle system objects any modifier. Just invisible object. Render only obstacles but apply all modifiers before baking.

I recommend to start with default resolution with subdivision 2 and partial slips. That should work.

Then try to add more resolution, generate 0.05 and smoothing to check where it fails. I suspect smoothing.

1 Like

Thanks, I’ll give that a go.