I’m creating a water sim in which the two object at the top of the image come out of the water.
They are both the same, rather basic items, both with a bevel modifier placed on them. I get these strange, spikey/jagged, water droplets when they rise out of the fluid.
Settings are as follows -
Domain:
Final Res - 180
Partial Slip
Surface Smoothing - 1.6
Subdivisions - 2
Particles Tracer - 0
Generate - 0.05
Obstacle (The two boxes coming out both have the same settings=
Volume initialisation - both
Partial Slip
Any ideas on how to avoid/fix this?