Well, this is just one for fun, since I haven’t done a plane model in 3 years, and I had fun with the last one. I chose what I thought would be a simple one, the Spitfire. I was mistaken. As always, I try to avoid tris as much as possible. However, sometimes I just can’t get around them. If anyone has any ideas on what I can do for topology, or if I should actually use more tris, please let me know. Also, I’m trying to keep this pretty low poly, and will probably be texturing it for the game engine.
This bloody air intake. It messes up everything.
For this one, it’s important to look at how it flows into the rudder near the top.