Splatlas (texture is not cc0 - just used to demo technique) - and click 2 move - upbge 0.3.0

splatlas (texture is not cc0 - just used to demo technique) - and click 2 move - upbge 0.3.0terrain_splat_atlas.blend (223.9 KB)

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Does this works with Blender vertex colors paint ?
Because this would be wonderfull to quickly make variation on buildings textures and other models.

yeah that is what it’s using :smiley:

I guess this is the same nodes system for roughness and normal maps.

More complex is normal maps blending by normal map depth