Hi, I’m working on a little animation, that for the moment is using a spline ik to guide the armature for an animated rope. This animation is supposed to be for use in the Unity game engine, but no matter what i try, I haven’t been able to get the animation running properly in Unity. The closest i got was when i baked the eventual animation to the deform armature, but even then, the result was very warped, and not accurate, even though the bake seemed correct in blender.
Anyone have any tips on how to fix this problems, or some tips on workflow to work around this?
Thanks in advance!