Apparently I am not the only one with way to do a split screen thingy
the file is at http://mywebpage.netscape.com/YinYangEvilSane/bglSplitScreen1.blend
It has two individual scenes that are displayed on the scene, and are squished vertically to fit. I imagine that if there were two identical (linked object) scenes except for the camera that it would work. I only had 2 minutes this morning to play with it…
oh and it doesn’t work in the plugin. See the next thread.
And according to a thread at https://blenderartists.org/viewtopic.php?t=3841 Pooba has a way of doing similar.
I hope he doesn’t mind if I complain about it…
rather than adjusting the near and far clip of the camera such that the ground is split at the precise middle, I use Blender.BGL.glViewport to make the area that is drawn in only the top, or bottom halfs. A Always actuator with no pulse buttons pushed adds the background scene, which is the other scene. (Please do that Pooba, I like my cosole window blank)
… with this method I believe it is possible to make a zoom thingy like in mechwarrior (at least 3, maybe 2, I’ve not played 1, or 4, or some of the others), where pressing a button opens a small screen of whatever is under the crosshairs…
… and (more for Pooba) you can add a ray sensor to the camera, and use the hitlocation to determine the distance required for the near, and farclip, and use an ipo actuator (property) (and an ipo on the camera) to adjust, and allow for ground that is less level… maybe.
yeah, …