Good Morning (or Day, or Night) to you my ever-helpful peers! I am currently working on an open-world game (or the concept of one, at least) and I am using the ANT_Landscape generator conveniently located in blender;). I have a huge world currently - 6.5 km wide and 6 million vertices total. Since this is so large, I need to split this up into equal-size tiles (starting with halves I would say). I usually would just go with a box select and try to get half, but there are so many vertices that I can’t find any way to get exactly half of the mesh selected. If there is any possible way to get exactly half of a mesh separated, that would be amazingly helpful.
Your Studious Peer,