Splitting angles with geometry nodes

I want to visualize some basic math. I managed to get the equidistant point for 3 points of a triangle, the lines for the height of the triangle as well as splitting each side at the middle - I can’t figure out how to best split the angles though.

Basically I want 3 lines inside my triangle splitting the interior angles in half. Ideally it’d work in 3D. Any ideas?


triangle

1 Like

Add the normalized edge vectors. It should point in the right direction:

Coincidentally, if you don’t normalize the edge vectors it’ll go through the mid-points.

3 Likes

works like a charm. thanks heaps!