Spline Brush is a Geometry Nodes-powered tool that can convert curves to cards based on surface normals and splines on a mesh surface. This tool allowing you to paint brush strokes or decals on a 3D model by simply drawing in curve edit mode. The tool contains modifiers and shaders with explanatory tooltips for each parameter.
Features:
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Drawing splines on surfaces with automatic alignment by surface normals
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Editing curve radius, tilt globaly and per curve
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Packing and storing of UV maps with support for custom UV layouts
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Creating your own stroke\decal atlases or trim sheets
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Baking generated UV maps and textures
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Guided scattering that generates a lot of small cards based on density parameters
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Curve extension, normal offset. Masking these parameters in the texture-painting mode
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Shrinkwrap
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Camera culing, Camera space projection