Sports Car

Figured Id put some of these up while theres still time to accept feedback. At this point there is still a lot of work to go on the interior and a little bit of detailing left for the exterior. The windows and lights are only partially completed and the interior consists of nothing more than seats and the top of the dash. The reflection rig is going to need some work as well, but it should be good enough for testing.

Too glossy, and I personally don’t like futuristic cars, but yours is ok.
Can you put a wire to see if it has a good topo.

Heres a wire shot. http://farm4.static.flickr.com/3173/2771320868_f97024927e_o.jpg

The topology and polycount for this are not particularly important, since the end result will be a series of orthographic renders and the bulk surface area of the shape itself. This will all be combined to to create a very low spec final model. Im afraid the gloss is a requirement in this case, and the major reason that this model is being created at all.

Interior is finished, light bulbs have been inserted (I need to turn up ray transparency bounces before they are visible tho). Now its about time to set the final paint color and start taking the required renders :slight_smile: