nice, it looks like a 2D illustration, do you have a online portfolio?
Nothing beyond here. I only recently started getting halfway decent.
what tool do you use to texture? is it painting? procedural?
Substance Painter, and it’s a mix and match of procedural and handpainting. It’s all actually fairly simple. A variation of this…
ok, I don’t know Substance, I try not to learn too many things, but the result is quite nice
Trust me, Substance Painter is one of those indispensable tools, well worth taking the time and effort to learn.
Really, it’s not VASTLY different from Photoshop. If you have a working knowledge of it, you won’t have too much trouble acclimating to Painter.
See why 2.79 Internal is so cool?
A spot halo is a simple effect, 1 on/off switch, and 2 sliders. Takes no time at all to get a “good enough” effect.
Simplify man, simplify.
mmh well, ok but it won’t make me regret Blender Internal
This looks pretty good - I take it that the Default Cube encompasses the spot and plane again - like your earlier post?
Also, I noticed that the cube has a modifier. Is it important (and what is it?)
Thanks!
Nope. No default cube in that scene. It’s just the cone, and the plane. The effect is all in the shader.
It has a subdivision surface modifier on it to make it round. Otherwise, it’s just a cube I deleted the top and bottom from, and stretched out.
If you want, I could upload my .blend file for you to check out. There’s not much to it.
I got it working.
Your screen shot shows the selected object to be “DefaultCube”, so that threw me off. I also forgot about Alpha Blend. But I got it now.
It looks OK, and I’ll keep experimenting!
Thank you so much.