I have a model I converted from .3DS to VRML 1.0 with Crossroads3D, and then imported into blender 2.34. I’ve been trying to re-apply all of the textures and uv-maps that the original model had on it, but I’ve run into a singularly odd problem. I’ve been trying to light the underside of the model (this is the Star Trek spacedock, the big blue metal mushroom, if that helps you envision it any), but the lights simply disappear. I place them in a spot where they should light the thing up like a christmas tree, but when I pick the ‘spot’ lamp, nothing happens. It shows up as an area lamp, and as a hemisphere or sun, but no spot.
I’ve made certain that ‘shadow only’ isn’t checked, and I’ve got the whole scene lit with a hemispherical light, so I know it isn’t insensitive to light. Does anyone know what the problem might be?
Also, a kind of related problem: as a workaround, I made a glowing strip (high emit value) inside the upper part, and set it to render radiosity, and it just started counting with the cursor. I hit escape when it hit 500 and kept on going, figuring that I must be getting some wierd error.
Are these known bugs in 2.34? Or am I doing something wrong?