Spring is coming

Thank’s!
The lighting set-up is quite simple indeed :



-1 plane with emission shader on TOP
-2 Planes with emission shader on left and right… that’s all!

For shader, depending of the object, but mainly a mix between glossy / diffus with frenel parameter, like my previous DINO post :

great style, love it!

The animated render is brilliant!

Awesome work mate.

Thank’s!
But I’ven’ been able to manage the same color correction between still image(photoshop) and animation rendering(blender compositing). Better next time!

Oy !
I love these smooth shapes and shading. I wanted to try somethhing similar for my animation classes. :slight_smile:
Maybe i missed something obvious, but… How do you get such sweet dark form shadows on the leaves?Myself when I make a similar scene, the light bounces of the surrounding objects chase away any form shadow.
The only solution I found is to set the max bounces to zero in the light path, but the result is too brutal to my eyes and it becomes difficult to illuminate areas that have no direct lighting.
Just to show :


Thanks for your answer.

Edit : I just overpowered the meshlights on the sides and it looks beter. Was that it ?

Indeed meshlight’s power is set to 5 (emission shader). I used a AO pass to contrast shadows too.


That looks great! And cute, very cute…

This is one of the best things I’ve ever seen. Very refreshing, and sweet!

WOW, nice work, it looks awesome.

Thank you !

Looks amazing. Bloody awesome work.

I love your artworks, very sweet. Keep it up.

Wow, that’s cute! I really like the composition in general terms. Love your solution for the cartoon leaves and grass as well. The animation looks awesome! Keep up the good work (:

Thank you guys! I’m working on autumn version with the same style but different view and animals, I will post my work in progress in few days!

I’ve started a new illustration in same style, you can follow my WIP : https://blenderartists.org/forum/showthread.php?420416-Autumn-illustration-WIP