Springfield Pistol XD Mod 2
I finally finished this practical project. For the high poly model I followed Eugene Petrov workflow, and was surprised how fast and convenient it is to make complex hard surface shapes in Zbrush. Low poly model I made it in Blender, for unwrapping I used UVPackmaster 3 pro, baking and rendering in Marmoset, texturing in Substance Painter.
Low poly 10k tris.
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I hope my creative endeavors bring you joy and inspiration.
Feel free to reach out to me for questions, comments, or collaborations.
Best regards,
Oleksandr Oleksandrovich