I’ve been wanting to create a Doom like shooter, using BGE. What I’m really struggling with is creating sprites. I know how to create the animations or a sprite sheet itself, but I have no idea how to actually utilize that in Blender and have the images cycle through.
I’ve spent a lot of time looking for tutorials, unfortunately this method seems so unpopular, I’m unable to find a lot of content. Everything I’ve found is either outdated or doesn’t cover the process thoroughly.
I should probably mention that I’m not a very advanced user. I know the basics of Blender and animation in general very well. But I lack experience and knowledge in the more sophisticated areas of those things, especially coding and certain functions of Blender which are more specific to the program itself.
I would highly appreciate it, if someone could either make or point me towards an easy to understand, step by step tutorial on the following:
What kind of resource Blender wants in order to have working sprite (sprite sheet or a series of individual images?)
How to properly import it and map it to a surface. (I know how to map textures, create UV maps and materials)
How to get the alpha channel working on a texture or key out a background color.
How to display different sprite animations on command, so they correspond with the player movement (walking forward, sideways, backwards etc.)
(This one might be too advanced and I can live without it for now) How to show a different set of sprites, depending on the camera angel. To elaborate a bit more: I want to make “3D” sprites, that will change depending on the angle the player looks at them from an FPS perspective.
I hope someone is able to answer at least a few of those questions. I could also make use of a .blend where someone already created what I mentioned above, in order to study and possible reserve engineer it.